Animo NT User's Guide - Version 2.0
Contents
Contents
How to use this guide
Putting your system together
Conventions used in this guide
Basic concepts in Animo 2.0
The application programs
The production process
File types
A suggested directory structure
How to make drawings
Tips for creating drawings
Using the paper
The numbering system
Backgrounds, layouts and overlays
Tone Effects
Registering to the background
Processing drawings
General techniques
Finding the applications
Starting applications
Using the menus
Undoing your changes
Using Toolkits
Managing your work
Choosing colors
Commonly used buttons
Commonly used techniques and tools
Processing stage of your drawings
Minimizing and restoring application windows
Quitting applications
Using scanners
Types of scanners
Using manual-feed with a scanner
Using auto-feed with a scanner
Scanning artwork which is longer than the scanner bed
Scanning artwork which is deeper than the scanner bed
Scanning line artwork
Assumptions
Procedure for scanning line artwork
Starting the ScanLevel application
Creating a level for scanning
Connecting to the scanner
Setting the type of scanning
Selecting the pegbar to use
Selecting the field chart to use
Setting the scan resolution
Setting the scan area
Scanning the drawings
Saving the level
Viewing scanned drawings
Previewing scanned drawings
Changing level names
Changing drawing names
Editing the pegging information
Adding images
Scanning in color reference models
Adjusting your Scanner Settings
Calibrating the scanner
Setting the preferences
Troubleshooting while scanning in line artwork
Scanning backgrounds and overlays
Assumptions
Procedure to follow
Overview of splicing
Starting ScanBackground
Scanning the image sections
Splicing the image sections
Finishing using ScanBackground
Scanning overlays
Adding images
Touching up small areas of unacceptable quality
Setting the Preferences
Processing the scanned images
Why you need to process the images...
What the image processor does
Procedure to follow
Starting the Image Processor
The Browser window
The Results window
The Controls panel
Opening levels or color models for processing
Opening drawings to preview results
Adjusting the Region Layer values
Adjusting the Trace Layer values
Setting the values in the browser
Copying values from an existing drawing
Applying Trace values
Processing the files
Closing files
Color correction
When to use color correction
Assumptions
How to read this chapter
Starting a color correction
How color correction works
Common buttons and tools
Using Advanced mode
Using tiled views
Using RGB mode
Using HSV mode
Using Tint mode
Correcting multiple images
Examples
Ink and Paint process
Summary of the process
About palettes
About reference drawings
Ink and paint layers
Painting basics
Getting started
The Painting window
The Reference window
The Palette window
The Palette wells
The Browser window
The Painting window's toolkit
Interworking between tools and palette wells
Display modes
Zooming facilities
Panning facilities
Correcting mistakes with the Undo feature
Printing the Painting window
Setting the Preferences
Creating a color reference model
Assumptions
Getting started
Procedure
Adding colors to the Painters' Palette
Defining attributes for the palette wells
Saving the color reference model
Creating additional palettes
Marking up the color reference model
Adding color model reference drawings
Using level reference drawings
Editing palettes
Adding backgrounds
Creating a color model from an existing level
Painting drawings
Assumptions
Getting started
Painting procedure
Before you start painting...
Changing the Background color
Choosing a color to paint with
Painting regions
Painting subsequent drawings
Checking your work
Advanced use
Inking drawings
Assumptions
Getting started
Inking tasks
General techniques
Changing the color of ink lines
Cleaning up blemishes in the Trace layer
Inking self-traced lines
Correcting auto-tone mattes
Using the tracing tools
Director
Starting Director
Creating or opening a scene
The main Director windows
The Scene Graph
How the Scene Graph panel works
Using the Scene Graph panel
The Output node
Summary of nodes
Position nodes
Filter elements
Image elements
Ink&Paint elements
Miscellaneous elements
The Output node
The XSheet
Using the XSheet panel
How keyframes work
Using keyframes in the XSheet
Controlling the timing of keyframes
Controlling columns in the XSheet
The Drawing Window
The Drawing Window
Rendering
Moving between frames
Showing borders and tags
Setting the camera outline
Setting the view
Showing field charts
Setting the image display
Restricting the images you view
Using the lightbox
Setting the display quality
The standard Draw toolkit
Selecting nodes in the Drawing Window
Adding images to your scene
Adding or creating a level
Adding drawings
Retiming a level
Choosing a level's palette
Adding a background or overlay
Adding a color card
Changing the order of images
Switching images on and off
Moving images about the scene
Moving images
Moving the camera
Rules for movement
Field charts
The Transform-type nodes
The Camera node
The numeric column Properties
Changing the number of columns in a move
Transforms versus fieldings
Nudging drawings to change their registration
Setting transforms and fieldings in the Drawing Window
Using ratios
Setting a ratioed keyframe
How ratioing works
Using paths
An introduction to paths
The toolkits
The standard tools
Drawing a curved path
Drawing regular shapes
Using the Select tool
Adding, removing and moving knots
Joining and breaking paths
Adding, removing and moving keyframe markers
Scaling paths
Rotating paths
Mirroring paths
Using fills
Using a multiplane camera
The Depth and Multiplane Camera nodes
Procedure for using a multiplane camera
Using the Multiplane Camera window
Using the Drawing Window
An alternative to the Multiplane Camera node
Distorting images
Flipping images
Scaling images
Shearing images
Changing the colors of images
The Color Correct node
The Tint node
The Silhouette node
The Monochrome node
Using mattes
The Matte node
Adding tones
Vector mattes
The Matte Over node
Lighting effects
The Lighting, Exposure and Lighting Composite nodes
Procedure for using lighting effects
Using the Lighting node
Using the Exposure node
Using the Lighting Composite node
Using special effects
Blurring
Changing opacity
Rippling
Alpha thresholding
Using Chromakey effects
Organizing your Scene Graph
The Transmit and Receive nodes
The Null node
The Group node
Other features of Director
Setting the preferences
Printing from Director
The Cover Sheet
Merging drawings
Importing pencil tester files
Loading and saving motion data
Regging
Types of regging
Terminology
Making reg drawings
Using overlays and background
Procedure for regging
Creating your artwork for regging
Setting the regging up in Director
Image processing regged drawings
Inking and painting regged drawings
Using soundtrack files from earlier versions of Animo
Sound hardware
Adding a sound file to a scene
Previewing your work
Introduction
Procedure
Setting up a replay
Generating the replay
Playing back the replay
Saving a replay
Using the batch system
Opening an existing replay
Working with multiple replays
Checking detail in a replay
Rendering your scene
Rendering using the batch system
Rendering from the command line
Using the batch system
Starting the Batch Monitor
How the batch system works
Viewing a queue
Deleting jobs
Viewing the Workers
Changing the inactive times for Workers
Quitting the Batch Monitor
Overview of the Demonstration Material
Introduction
Copyright
Contents of the demonstration material
The DemoScenes directory
The MovieScenes directory
The Regging/Reg_Scenes directory
Extra movies
Glossary of terms
Glossary
The dependency lister
Using the dependency lister
Utilities for use with imported images
Using the image utilities
Converting images to tiled files
Using non-premultiplied TIFF files
Setting the DPI of TIFF or PICT files
Renaming TIFF files to use DOS-compatible filenames
Copying files to a disk recorder
Getting ready to transfer images
Transferring the rendered images
Default values
Using ICC color profiles
Color profiles
Using production files from earlier versions of Animo
Production file compatibility
Rendering differences
Updating levels and color models
Fixing lost files
Finding out more...
Keyboard shortcuts
Keyboard configuration
Selecting menu items from the keyboard
General Animo 2.0 shortcuts
General window keyboard shortcuts
Application shortcuts
Index
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Animo NT User's Guide - Version 2.0 - 29 Jan 1999
Copyright ©
Cambridge Animation Systems